A Summer Camp Adventure Just For Pre-Teens
As your kids get older, their interests and needs change. Choosing the right camp can become more difficult, because they don’t want to be lumped in with a bunch of little kids. They do want to feel valued, included, and challenged.
They want to have an adventure.
MKDC’s Heartwood program is full of imaginative programming that sparks creativity and provides lots of opportunity for choice, which means campers go home with more confidence in themselves and their abilities.
Morning – one “home cabin” period, followed by major elective program (choose one for the week – see below)
Afternoon – Choose Your Own Adventure, water sports/games, special events
2026 Majors
Please note: Space in each major is limited based on staffing, resources and space requirements – register early to avoid disappointment. Campers who are absent on one or more days may not be able to complete project-based majors.
| Week 1 (June 29 – July 3) | Week 2 (July 6 – 10) | Week 3 (July 13 – 17) | |
| • Jurassic Adventure • Junk Journal | • Community Construction • Flower Power | • Battle for Middle Earth • Camp Dance Revolution |
| Week 4 (July 20 – 24) | Week 5 (July 27 – 31) | Week 6* (Aug 4 – 7) | Week 7 (Aug 10 – 14) |
| • The Major Major • Going Going Gone | • Warhammer 40k • GrandmaCore | • Sports Unknown • In The Loop | • Gone Fishin’ (Colin) • Frontier Adventure |
- Jurassic Adventure – One part dig, one part surviving the island…
- Photography & Junk Journaling – Combine photos with repurposed and recycled materials to create a unique scrapbook or journal.
- Community Construction – Work as a team to construct a permanent installation at camp. Note: This major is hard work! Don’t choose this option unless your camper is ready to jump in and get their hands dirty.
- Flower Power – Grow flowers, arrange flowers, create flowers out of different materials.
- Battle for Middle Earth – Bring an epic LOTR battle to life!
- Camp Dance Revolution – Learn a brand new camp dance and teach it to younger campers, plus learn some new dance styles.
- The Major Major – We’re turning this major inside out! Campers will work in teams to create and plan a one-day mini-major, and lead it for Saplings campers.
- Going Going Gone – All things baseball!
- Warhammer 40k – One part miniatures, one part battle royale.
- GrandmaCore – Crosstitch is making a comeback! Learn this fun detail-oriented skill and make a cute gift or decor for your room.
- Sports Unknown – Explore some new and different sports you’ve never heard of.
- In The Loop – From friendship bracelets to magic loom to finger knitting.
- Gone Fishin’ – Explore fishing skills both on and off the lake, make lures, and play some fun fishing related games.
- Frontier Adventure – Outdoor skills from the olden days with a fun in-role adventure.
Please Note: Although the official “cut off” age for the Heartwood program is 12, we will accept return registrations from 13 year old campers who still want to experience the programming of camp but aren’t interested in, or quite ready for, the FIREFLY program. If you have questions about this, please contact us. We will do our best to accommodate reasonable requests.
Let us take you on a virtual tour!Request more information and we’ll send you our Virtual Brochure – a visual walkthrough of our entire program. (A great way to talk about camp with your future camper!) |
